A Sound Of Thunder
Half-elves are uncommon in Abeir. The race is unique in that the earliest mingling of humans and elves was frowned upon. Half-elves can be as haughty as elves, though they are more able to work comfortably with humans. A few half-elves, fascinated with death began practicing infernal arts and take apprenticeship under tiefling wizards and priests. Others favor their human heritage more strongly, to the point of blending almost invisibly into human society.
While the majority of half-elves belong to their own distinct race, they still intermingle and occasionally produce offspring with elves and humans throughout Abeir.
Physical Description: Half-elves stand taller than humans but shorter than elves. They inherit the lean build and comely features of their elven lineage, but their skin color is dictated by their human side. While half-elves retain the pointed ears of elves, theirs are more rounded and less pronounced. A half-elf ’s human-like eyes tend to range a spectrum of exotic colors running from amber or violet to emerald green and deep blue.
Society: Half-elves have no homeland, but can be found throughout the world. They are common in the Windrise Ports, and a few have migrated to The Great Wild Wood to participate in the establishment and expansion of a new elven nation.
Relations: A half-elf understands loneliness, and knows that character is often less a product of race than of life experience. As such, half-elves are often open to friendships and alliances with other races, and less likely to rely on first impressions when forming opinions of new acquaintances.
Alignment and Religion: Half-elves’ isolation strongly influences their characters and philosophies. Cruelty does not come naturally to them, nor does blending in and bending to societal convention—as a result, most half-elves are chaotic good. Half-elves will typically worship whatever religion they were raised with.
Adventurers: Half-elves tend to be itinerants, wandering the lands in search of a place they might finally call home. The desire to prove oneself to the community and establish a personal identity—or even a legacy—drives many half-elf adventurers to lives of bravery.