Dragonborn

Dragonborn are the most prolific race in the Arkhosian Empire. They are larger, stronger, and tougher than most races in Nerath, and one of their soldiers is easily worth three of any other race, or so they claim. Dragonborn are proud of their heritage and accomplishments and tend to look down on the less powerful, shorter-lived races. The Dragonborn used to revere dragons as higher beings, but since their masters’ departure, the Dragonborn have become content as the masters of their own destiny.

Physical Description::
Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. A dragonborn’s eyes are a shade of red or gold. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs.

DragonbornPHB.jpg

Young dragonborn grow faster than human children do. They walk hours after hatching, reach the size and development of a ten-year-old human child by the age of three, and reach adulthood by fifteen. Their reproductive cycles are slower than humans and time from inception to hatching is nearly a year and a half. They live longer than humans do.


Contrary to popular belief, Dragonborn are not reptiles. They are warm-blooded mammals with some reptilian characteristics like scales and laying eggs instead of birthing their young live. Their females have mammary glands and their young do drink their mother’s milk.

Society:
Dragonborn are found everywhere, but not anywhere. Dragonborn can make a home out of ruins, plains, or mountains, but they tend to form clans and stick to them. Expansion does happen, but it’s usually because a Dragonborn town is overpopulated.

Relations:
Dragonborn don’t favor races based on history, despite their deep immersion in conquests and stories of the past. Commonly, their relation-based decisions are dependant on the attitude of the person that they associate with. An honorable person would make good friends with a dragonborn, while a dishonest person would most likely become an enemy. Dragonborn also have respect for those who adventure, be it as a spellcaster or swordsman.

Alignment and Religion:
Tradition, the strongest of glues, holds Dragonborn societies together. Each group of Dragonborn may have its own traditions, as well as outlooks on life, but nearly all follow the ideologies of lawful society. Evil and good don’t matter much to Dragonborn, however, and Lawful Good clans have been documented associating with Lawful Evil ones. Dragonborn commonly revere the Dragon gods, Bahamut and Tiamat. Sometimes Dragonborn don’t even follow a religion, though they commonly cooperate with the traditions of their clan.

Language:
Dragonborn speak Draconic, the language of magic that also serves as the basis for Auran and Ignan. Dragonborn adventurers are also drawn to the languages of powerful beings, namely celestials and devils. Another language is Giant.

Names:
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Nadarr, Patrin, Rhogar, Shamash, Shedinn, Torinn

Female Names: Akra, Biri, Daar, Harann, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava



•Back to Races

Dragonborn

A Sound Of Thunder Nick_Chavez