The characters arrived in Tarmalune traveling together aboard the same ship; the group soon came upon an altercation involving a press gang and one lone Tiefling (PC). After defeating the press gang, the adventurers discover a nearby wagon and locked inside are people who the press gang had already rounded up. As the newly-formed party investigated, a rain of fire descended upon the area, setting the wagon aflame. The draft animals bolted, taking the flaming wagon on a harrowing trip through the streets. The heroes successfully stopped the wagon and saved the people locked inside it. A Firequencher and a Vigilant squad appeared on the scene to put out any remaining fires and to restore order; they quickly chided the adventurers for interfering.
After some brief introductions, a large cargo crate came crashing down. Found inside was a six foot plus suit of armor packed in sand. Upon reviewing his manifest, the dock foreman, discovered that the crate was not listed on the ship’s manifest. Being reluctant to fill out additional paperwork, the foreman quickly offered to part with the contents for a modest “shipping fee.” While reviewing their purchase, the PCs find amongst the sand debris a non-descript metal scroll-tube. The contents, once read brought the once inert suit to life; eager to please those around him, the now living armor joined the party as a new member.
Soon after, a young lad found the PCs on their way to the Inn and requested that they visit his master, Halagothra; a renowned healer. When the party arrived at Halagothra’s mansion, she performed her “laying on hands” talent, instantly healing the injured. She told the group about her concerns regarding the press gang’s recent activities throughout the city, and that the recent increase in abductions have so far remained below the attention of the city watch. Halagothra requested that the adventuers please put a stop to the kidnappings.
The party’s first stop on their investigation was to The Black Boot, a notorious sailors’ tavern, the heroes then followed a lead to The Golden Teacup, a hot new gambling club in Tarmalune, to find out more info on whom is behind the press gangs. Their investigational talents led to a Tarn-trader named Elalaran. As the group went to confront Elalaran at his dockside warehouse, the party was ambushed by Goblin sell-swords. After defeating the Goblin sell-swords, the heroes gained entry into the warehouse where Elalaran waited for them.
With Elalaran defeated, the adventurers discovered the press gangs’ remaining prisoners. The prisoners then related to the party that three of them were taken by a group of brown robed people who kept their faces hidden; one of the robed people used a sparkling crystal to look at them before taking them away.
Upon regaining consciousness, Elalaran confirmed this. Elalaran explains that those taken by the robed people are special, but he had no further specifics.
The party resumed their investigation the next day at Haven Tower, the location of Tarmalune’s hall of records. There the PCs discovered the warehouse is owned by a man named Lekaral, who is from an old-money family whose resources and wealth were drained away through mismanagement and misfortune. The heroes decided to confront Lekaral directly, and followed his trail to an old asylum, a tall stone building showing signs of age and lack of care. Lekaral invited the adventurers into the courtyard and was a cordial host, until one of the heroes said something distressing, and caused him to panic.